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Splash flexible solar panels

Learning the advanced tab in Makecode Arcade

Running this code would splash "Are" because 1 is the second piece of our array if we wanted to splash "Cool" we would need to change the 1 to a 2 Another Cool thing about

Game is crashing and is pointing to a random variable

Offending code runs, though I''ve fixed the issue with the extra If block, the "location" variable has been set to ''null'', so the scene has been pushed: Splash dialogue

Splash/Intro screen for Game

I have followed the platformer tutorial and I am making my own game. A) Can someone help with creating an intro screen with instructions for the game? Is there a tutorial I

Console Log and Splash Block

Good morning. I was hoping to pick some brains today. This will be my first year teaching with Makecode Arcade. I was wondering if anyone had any tutorials/videos on how to

Hiding Splash Text after set amount of time

I have a splash text appear upon clicking on a sprite. I am wondering how I can hide this text after a set amount of time. Ex. Cursor clicks on sprite, splash text appears, wait 3

I need help agian, but not for something dumb

I need help with a game im making, Dan The Therapist. Does anybody know how to make a splash text that has two possible options? also heres the game so far if u want to

Splash Screens and Options Panels (TS Library)

Update: I''ve released this extension; more information is available at Info Screens extension (beta) I''ve started creating a TypeScript library that can create splash screens and

Enemies fire projectiles at me Raycasting

I''m making a First Person shooter and I want a type of enemy to shoot projectiles at me what would I do?

Splash screen Bug and Speed of Sprite?

When I open it in an incognito window and add the splash screen, it works just fine. Can you try editing the project incognito and see if that fixes the problem?

Cutscene like code help

alright, so I''m making a cutscene of text (no extensions just splash dialog and then a function), so I have an onUpdate (function () {} and I said this: game.onUpdate (function () {